Skramble Review
Skramble or Scramble, a game that is as common in the arcades like Pacman. With this Skramble Review you will understand. Will Rabbit Software gives it justice.
Skramble was one of the first five games I played on the C64. I remember that we spent hours infront of the TV. I did not own a copy of it but a friend of mine did and all friends gathered to challenge it.
It is really amazing that a spaceship going sideways in a cave structure spells you and you can not stop playing. The change of colour on the rocks on each level change is part of this becoming a winning concept.
To this version of Skramble. It really meets all expectations you can have on a version of Skramble. The movement of the ship is smooth and it is easy to position your ship to both hit targets and avoid them.
This is the time before re-plays and that means that you will have to spend quite some time on the game as there are some tricky passages you have to learn on the way. The game is really up in the same standards as the arcade and this version from Rabbit Software really hits it for me.
I love it and I’m of to play some more after saving this review.
In the Magazines
HAVING SEEN VARIOUS software companies make attempts at the game “Scramble” and being, honest, not succeeding, I was quite surprised and excited at seeing this’ version. Simply, it is even better than the original arcade machine game (yes, it’s possible). To start with, the the quality of graphics used in this game surpasses all other imitations. The game sequences are kept as close to the original as possible with two exceptions.
The first is that when playing you will notice some musical notes scattered on the floor of the landscape. Shoot these and the music is turned on or off. This is a good idea, since the only drawback is having “Star Wars” playing in the background. This spoils the sound effects. The second deviation from the original is screen 3. This screen contains mobile tanks that shoot at an angle, and it’s quite difficult to fire at them and maintain a good supply of fuel.
It is as hard, if not harder, than the original but the only high score feature is when you’re playing. It’s definitely well worth the money as it is an example of State of the Arts game. I look forward to more projects from Nigel Rowlan of Rabbit Software.
From Your Commodore Issue 01 October 1984 by S.L.F.P.
On the Covers
As I’ve written in previous reviews on games released by Rabbit Software. It is all about the red template embedding the picture. This Skramble cover is really so alive. The action it contains is so a match of what is about to happen in the game. A cover well worthy the title it is wearing. Rabbit Software is synonym to classic approved covers. You kill it, and then I don’t only mean with the game.
Invited to play.
Your task is to pilot your RS272 jet fighter armed to the teeth with liaison heat-seeking missiles and the latest steepline shark lasers across the ragged mountainous terrain to your home base. It will take skill and determination to get there. Bomb the fuel dumps and ground installations whilst avoiding and destroying the fast moving ground to air missiles, meteors, fireballs and space monsters.
Then skilfully negotiate your way through the treacherous tunnel, the city and the underground maze complex. Finally arriving at home base where you must attempt to land. But beware, your craft contains extremely delicate equipment and is easily damaged. Your ship runs on radiation energy cells, you must destroy the ground based fuel dumps to replenish them; if you run out of fuel, or crash you will lose one of your three fighters. Good Luck — you’ll need it!
Press fire to start
Use joystick to control fighter or
E – Up
C – Down
P – Right
K – Left
Space – FireShoot quaver to kill music