Twin Kingdom Valley Review
How do you grade an adventure game? How much is the game and how much relates to your fantasy efforts? Let us take this out in this Twin Kingdom Valley Review.
Being nostalgic this was one of the first games I got for myself. The way was more doubtful though. We had this guy in the North part of Sweden that collected all releases, and then I literally mean all. So I got this game together with Archon as a trade for 30 games or atleast close to that figure.
Now you know the scenary, expecting that game, and gosh it took time and many reminders before it dimped down in my mailbox.

I had been preparing myself with reading The Hobbit and had been trying out some of the best adventure games on the C64 before getting this. But I must confess my disappointment – the dry dialogue in the texts and the in a while som monotone pictures being drawn – not much new. I believe after expecting this game for so long it did actually crashed when trying to seduce me in its game play.
Maybe I should give it a deeper try but unfortunately I’m to reminded if the previous times I played it so I have no energy to continue.
In total not one of the most fun adventure games, it has good graphics for the time it was produced and the number of locations, items and actions are actually good and well worth a try.

Though from an adventure game perspective it is far from the great titles from Level 9, Eureka or why not the Castle of Terror.
From the Magazines
THIS is a graphics adventure with 175 locations each portrayed in full colour. The program is by no means new, in fact it has been around for years, but the novelty lies in the price just £2.99. In traditional adventure style, you play a treasure seeker, in this case aiming to score 1024 points. Your journey takes you through forests, over and under mountains braving deserts and ravines. You will encounter elves and dwarves, dragons and witches, and droves of rather nasty guards and gorillas.
Twin Kingdom is not one of those adventures where you must spend three weeks pondering how to escape from the first location. In fact about 100 of the sites are easily accessible by the usual direction commands. You’ll have no problem finding the lamp which you will need for the tunnels, or a bag for carrying things. If you do get a bit stuck then typing Help lists all the verbs you can use. Some of the other travellers you meet are a nuisance, not only to your quest, but also to the smooth flow of the game.
Some can be helpful, but if in doubt, check your own strength and indulge in a little violence. The best cures for are waiting around or swimming at Watersmeet. One technical feature of the game is seriously amiss. With a Plus 4 fitted the save game feature doesn’t work. The most annoying part is that without a saved position there is no restart option, so you have to reload the entire game. Even when it does work, saving a game is a long, long process. – Despite its shortcomings I like this game. It has an interesting atmosphere and is straightforward to map. Twin Kingdom Valley is a real bargain, and is one adventure I am determined to solve.
Rog Frost’ Twin Kingdom Review in Electron User September 1986
From the Covers
OBJECT OF THE GAME
The object of tha game IS to collect as much treasure as you can, without being killed To measure your progress you are given a score, which will increase as you collect items of treasure. The rnaximum score is 1K points (ie. 1024 points). To achieve this, you must collect all items of value. As you play the game, your path will be beset with trops and puzzles, so mind where you go! The last puzzle is of course “What do you do when you have 1024 points?”.
IN THE BEGINNING
You start the game standing on a road, running from east to west. Nearby is a wooden cabin, which you have just rented from the inn keeper of “The Sword Inn”. A message simIlor to this is given:—You are on a road. North you can see a wooden cabin. North east is a forest path. East you can see a road West you can see a road South is a wooden fence through which you can see forest. What you do next IS entirely up to you!
From Cover Inlay

Similar covers
Our Twin Kingdom Review Rating
It is a in standards good adventure but it doesn’t really give me that chill in the bone. But still it deserves three bugs out of five. Enjoy.
