Roboto Game Review
This time we bring you Roboto, a splendid game with an entertaining game play. When you get used to the controls and get them smoothly you are into the game. You are about to deactivate all the zones and to reach the exit, yes there are fifty-one of them. Now read more in this Roboto Review.
The steering of your robot goes smoothly through the game and really it is more due to ones sloppyness when relaxing to much the unexpected deaths occur.
Always be aware of those shooting machines trying to get you in their aim. The ones in the gateway zones are the ones that you die most often due to not being to observant on the sliding closing doors and the incoming shots.
When you die you start in the initiation zone but with less obstacles. This game is definitely worth a couple of hours into your resume. I will definitely get back to this game and atleast try to achieve a couple of rooms more than for this review.
As a final part you could say that the moving around reminds of the steering of our main character in Jet Pac.
From the Magazines
ROBOTO is set in the distant future where a feeble sun shines on a barren Earth. A crumbling power station has developed a serious malfunction which has caused the auto components to run —rampage around the complex. Unless you cart regain control by de-activating all the zones a major power failure will occur which will wipe out the last remaining life on the planet. You control a robot, a stick-like object which can float gracefully around the 51 high resolution screens.
You can dive, climb, or cling on vertical walls as you blast the various nasties out of existence. Each screen contains a power orb. When you destroy one most of the meanies on that screen will stop firing at you, making it much easier to progress to the next zone without losing a life. Additionally, some orbs give extra ammunition, which is particularly useful as it is all too easy to run out completely. Many of the rooms are real devils to get through first time and require deft use of the control keys which, thankfully, you can redefine.
The program is well written, has no obvious bugs, and follows the now familiar Bug-Byte style of having BBC Micro and Electron versions on opposite sides of the tape. The graphics are smooth, albeit with a little flicker, and the sound is not too intrusive, but I wish you could turn it off from within the program. This is an enjoyable game for the nimble fingered, requiring a good memory or a well drawn map. Roboto is well worth adding to your collection.
Rog Frost – Roboto Review for Electron User September 1986
From the Covers
Roboto … “—the challenge starts here …
Earth, the year 2086. The once mighty sun is a tiny speck in space. Most of the surface of the Earth lies a barren waste. Life is confined to a tiny oasis, at the centre of which stands a crumbling building, the last operating power station. This is now threatened by a control malfunction causing the auto components to rampage throughout the complex.
A major power failure is imminent. As the only cybertechnician of the group, it is your responsibility to regain control by de-activating each of the fifty-one zones in the complex. You must achieve this using the last squad of five working droids. You have modified the droids to deal with the situation, they are equipped with lasers and hover packs. You have created .. ROBOTO.
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Our Roboto Review Rating
This game really has it all what you expect from an 8bit game – the addiction to want to play more – the sensation that you are good at it. And the interaction is smooth and no room for furiosity. We give it four bugs out of five. Enjoy.